Recently, I started working as a Learning Technologies Support Officer, this role involves understanding the technical learning environments used at the university I work at and supporting lecturers on how to use these technologies.
To begin to understand what the lecturers go through and understand the student experience, I decided to learn more about pedagogy.
I began to explore the topic and experiment with a couple of exercises, one that I would like to share, involves, designing an activity that teaches someone about a particular topic of choice, which uses a support material that is chosen by random (a spin wheel, to be precise).
This is what I came up with:
UX (User Experience) Design
Exploring ‘The Six Minds of UX Design’, an idea brought up by UX psychologist John Whalen about the notion that ‘UX doesn’t happen on the screen, it happens in the mind—deep in our subconscious’.
My support material:
A cardboard box
Introduce the activity by handing out a box with closed lid, to each student, along with 10 small pieces of paper inside the box and then begin discussing ‘The Six Minds of UX Design’ (refer to the image above and linked article).
Get students to write each of ‘The Six Minds of UX Design’ on each side of the box.
Start with “Vision/Attention” on the base of the box and explain it is usually the one that designers nail best but without exploring the other five minds it can often miss the mark.
Now, on each remaining side of the box (missing the lid) begin to talk about each area while writing the words on the box “Wayfinding”,“Memory/Semantics”, “Language”, and “Emotion”, leaving “Decision Making” last, this element is to be written on the lid, as it closes the deal. Explain that according to the ‘The Six Minds of UX Design’ it is “…part of the responsibility of a UX designer to factor in all of the above elements in order to make the decision process easier for the user”.
Finally, have the students open the box and empty out the small pieces of paper. Now get them to write down types of research that might help them to understand the minds of the user better i.e. Surveys, interviews, analytics, questions to ask etc.
What I have learned from creating a teaching activity
It revealed to me what the instructors go through when planning activities for their students, it also gave me insight into creative approaches to teaching and how it can make more of an engaging and retentive experience for students.
There are so many ways to learn…. why not be creative with the approach?